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401. ACTUAL Utility slots - in Player Features and Ideas Discussion [original thread]
give me my pwnmobile but only as long as I am the only one with it. screw you all.
- by Justin Cody - at 2014.04.02 19:39:00
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402. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
WouldYouEver HaveSexWith aGoat wrote: If I'm understanding correctly: High-sec still has normal local Low-sec has delayed local NPC null has delayed local Player null has normal local if proper module (requiring sov in system) is deployed, els...
- by Justin Cody - at 2014.04.02 19:03:00
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403. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Justin Cody wrote: [quote=Mike Voidstar] Stuff I said. ...and your scouts would use, wait for it, local or a local equivalent, or Dscan in its current state-- poor as it is for a primary intel tool. You dont get arou...
- by Justin Cody - at 2014.04.02 18:54:00
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404. Found home system of Vanguard of the Phoenix - in Wormholes [original thread]
I collapsed myself in a russian bear hole last night then scanned my way out...ended up 7 jumps from a high sec back into my own chain. Do I get a cookie?
- by Justin Cody - at 2014.04.02 18:08:00
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405. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
There is no such thing as a pve ship. Example: Raven: You may fit it with or without regards to PvP. Skiff: The same you may fit additional warp core stabilizer or maximize for mining throughput. Mining barges can fit combat drones - in a gro...
- by Justin Cody - at 2014.04.02 17:40:00
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406. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
why not just allow a hacking module to un-anchor the offline tower?
- by Justin Cody - at 2014.04.02 17:19:00
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407. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Yes, if local were removed or delayed it would have to be replaced with something else similar. The reason is simple. Hard tackle exists and PvE boats dont fight PvP boats, especially industry like mining and haulers. Make...
- by Justin Cody - at 2014.04.02 17:17:00
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408. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
I'd rather keep it a simple timed delay on updating. Just means every local is moderated as an attribute
- by Justin Cody - at 2014.04.02 16:29:00
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409. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Shepard Wong Ogeko wrote: I'm still sort of lost on how much effort is enough effort, and what exactly is free about the intel from local. The only thing local provides is a name. It doesn't tell me where someone entere...
- by Justin Cody - at 2014.04.02 16:15:00
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410. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
Neutrino Sunset wrote: I think there are some really good points there. Switching the unscannable cargo from Blockade Runner to DST is a great idea, as is giving Blockade Runners another highslot to fit a covert cyno. Replacing warp core stre...
- by Justin Cody - at 2014.04.01 14:47:00
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411. The Roll of the T1 Battleship - in Ships and Modules [original thread]
Infinity Ziona wrote: Justin Cody wrote: The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen mas...
- by Justin Cody - at 2014.04.01 14:09:00
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412. Wanna kind of new Expirience, - in Wormholes [original thread]
Derath Ellecon wrote: Blodhgarm Dethahal wrote: spai It even has all the funny little bad spelling and grammar of a classic internet scam. obviously used to posting on craigslist or backpage.
- by Justin Cody - at 2014.03.31 15:07:00
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413. The Roll of the T1 Battleship - in Ships and Modules [original thread]
The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen massive megathron fleets. Why? They do great da...
- by Justin Cody - at 2014.03.31 15:06:00
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414. gg negative density - in Wormholes [original thread]
Erica Dusette wrote: Axloth Okiah wrote: I still dont see why is this "threadworthy"...? I take offence at the inference that this subforum has some kind of standards. I take offence that there are any standards.
- by Justin Cody - at 2014.03.31 14:04:00
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415. Iteration: Bombs - in Player Features and Ideas Discussion [original thread]
I love bombs. They explode, jam, and crap on your capacitor. What I'd like to see: Mass Bombs - Effect 1 - All ships mass in radius is doubled (speed lowered as if encumbered by however many plates that would be) - Effect 2 - if a wormhole is ...
- by Justin Cody - at 2014.03.31 13:54:00
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416. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. Th...
- by Justin Cody - at 2014.03.31 13:45:00
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417. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
The DST still can't drop a black ops cyno. So jammed systems are still jammed. And if you can't get away from a DST you're bad and deserve to die. Seriously guy. Learn 2 warp
- by Justin Cody - at 2014.03.31 13:05:00
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418. call out to our future Womhole CSM's - in Wormholes [original thread]
I want someone who will put air-horns under their seat chairs! I want someone who will put K-Y Jelly in the soap dispensers! I want someone who will spray down the CEO's car with water on a freezing night and throw cotton balls at it!
- by Justin Cody - at 2014.03.28 20:57:00
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419. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Of course you could have all of the exchanges and contracts ride on your own version of the block-chain ledger used by bitcoin. I am mentally at half mast right now thinking of all the glorious...no no I must take a cold shower.
- by Justin Cody - at 2014.03.28 19:47:00
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420. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
And of course this mechanic should be rolled in alongside an actual in-game stock market. corporations can then list their shares on an exchange...sadly this would have to be an in-game CONCORD exchange. No player run exchange as that would detrac...
- by Justin Cody - at 2014.03.28 19:44:00
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